Gearbox Moving Into Cloud-Based Workflow

Discussion in 'Other Borderlands Discussion' started by Todd Black, Feb 12, 2018.

  1. Todd Black

    Todd Black Moderator
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    How is Gearbox changing the way it develops games? How are they doing it?

    Evolution is a vital part of the video game development process. With new technologies comes the chance to improve in ways not done before. Gearbox knows this, and reveals that they've been moving more and more towards the Cloud in recent months.

    “We at Gearbox have been making our games more cloud-centric for quite some time,” Gearbox executive producer Sean Reardon wrote in the case study “Today’s players expect games that can change dynamically without having to repeatedly download large, unwieldy patches. They expect games that can recognize and adapt to when and how they like to play. And they want online games that just keep working.”

    One of the ways they're going full-force into this is by using Amazon Gamelife, which will help them considerably without forcing them to use a lot of manpower.

    “It’s a testament to the incredible effort that bazillions of talented engineers — and bazillions of dollars of investment — that when we started building our online services, which customers know as SHiFT, that it would have been insane to do anything other than lean on the cloud model that was prevalent at the time,”
     
  2. overcast

    overcast Member

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    I wonder if this is going in the direction of platform agnostic games. It's kind of like flash where you are not limited to device. I hope it doesn't end up getting expensive. Nobody wants that for sure.
     
  3. razor

    razor Member

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    Interesting.
    I agree with @overcast in that I hope gaming itself doesn't become a cloud based service, ever.
     
  4. andandand3

    andandand3 Member

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    Well that one thought about making it more expensive is not something I really want to think about as I am always on the cynical side of those. Usually all this innovation can lead to costs going down though so I am not really sure.
     

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