Borderlands workmanship and tech gets an unexpected appearance at GDC

Discussion in 'Borderlands 3 Discussion' started by scorpion king, May 26, 2017.

  1. scorpion king

    scorpion king Member

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    Gearbox Software's Randy Pitchfork made that big appearance at Epic Game's GDC question and answer session to flaunt a portion of the Unreal Engine tech the organization is utilizing to control the following Borderlands diversion.
    Pitchfork strolled participants through how the studio is adopting another strategy to the way they handle the diversion's particular overwhelming delineated look.
    The introduction rapidly went from flaunting straightforward shapes to characters and whole scenes that looked diversion prepared. The best part, however, was watching the impacts and lighting transform around as the studio played around with Unreal and the Borderlands resources.
    Pitchfork was mindful so as to state and repeat that what he indicated might possibly appear in a future computer game.
     

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